perspective
<games> In computer games, the virtual position from which the human 
player views the playing area. There are three different perspectives: first 
person, second person, and third person.
 
First person perspective: Viewing the world through the eyes of the primary 
character in three dimensions. e.g. Doom, Quake.
 
Second person perspective: Viewing the game through a spectator's eyes, in two 
or three dimensions. Depending on the game, the main character is always in 
view. e.g. Super Mario Bros., Tomb Raider.
 
Third person perspective: a point of view which is independent of where 
characters or playing units are. The gaming world is viewed much as a satellite 
would view a battlefield. E.g. Warcraft, Command & Conquer.
 
(1997-06-19)
 
  
 
  
Nearby terms: 
							Personal Identification Number « Personalized Array 
							Translator « person of no account « perspective 
							» PERT » pessimal » pessimising compiler
 
							
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